VIRTUAL REALITY GAMING TECHNOLOGY FOR MENTAL STIMULATION AND THERAPY. Journal of Information Technology and Digital World, [S. l.], v. 1, n. 1, p. 19–26, 2019. DOI: 10.36548/jitdw.2019.1.003. Disponível em: https://irojournals.com/itdw/article/view/1264. Acesso em: 18 mar. 2026.