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Home / Archives / Volume-4 / Issue-4 / Article-2

Volume - 4 | Issue - 4 | december 2022

Educational Technology Adaptation & Implication for Media Technology Adoption in the Period of COVID-19
Ugochukwu Okwudili Matthew  , Ado Saleh Kazaure, Jazuli Sanusi Kazaure, Ibrahim Muhammad Hassan, Andrew Chinonso Nwanakwaugwu, Nwamaka U. Okafor
Pages: 226-245
Cite this article
Matthew, U. O., Kazaure, A. S., Kazaure, J. S., Hassan, I. M., Nwanakwaugwu, A. C. & Okafor, N. U. (2022). Educational Technology Adaptation & Implication for Media Technology Adoption in the Period of COVID-19 . Journal of Trends in Computer Science and Smart Technology, 4(4), 226-245. doi:10.36548/jtcsst.2022.4.002
Published
02 November, 2022
Abstract

Following the COVID-19 pandemic outbreak, many institutions immediately adapted multimedia electronic learning technologies, to provide enablement of electronic learning system, shifting from in-person classroom attendance to online synchronous and asynchronous transmissions. In the current paper, the goal of multimedia electronic learning system is reviewed through the combination of various pedagogical media tools that enabled wide range of curricula presentation. This study has considered four hundred postgraduate scholars from the faculty of computer science and information technology that adopted multimedia electronic learning systems to guarantee that the scheduled graduation date was not surpassed on the account of the institution lockdown. In this paper, the integrated system of creating personalized and self-directed learning through multimedia pedagogical methodology has been highlighted. The study sought to draw attention to the importance of creating an immersive and interactive learning environment using AI-mediated innovation, which provide students with the increased skills required to become cognizant and reflective digital natives. The paper has portrayed that an increased level of electronic engagement via interactive media tools, link to the requirements for the innovative educational transformation which demand an execution of educational curriculum. The educational goals and needs are first defined, and then the most effective learning environment for students has been designed.

Keywords

COVID-19 interactive multimedia learning disruptive technologies electronic learning Education Interactive Pedagogy educational technology

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