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VIRTUAL REALITY GAMING TECHNOLOGY FOR MENTAL STIMULATION AND THERAPY
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Home / Archives / Volume-1 / Issue-1 / Article-3

Volume - 1 | Issue - 1 | september 2019

VIRTUAL REALITY GAMING TECHNOLOGY FOR MENTAL STIMULATION AND THERAPY
Pages: 19-26
DOI
10.36548/jitdw.2019.1.003
Published
September, 2019
Abstract

Requirement for rehabilitation from injuries is a major requirement for several victims of injury and trauma in recent days. Several mechanisms for patient engagement such as videogames and so on are developed for therapy and mental simulation. In this paper, a Virtual Reality (VR) gaming system is developed integrating electromyography (EMG) signals and integrating motion capture. Yei-3 space sensors or Azure Kinect, Myo armband and Saitek's rudder foot pedal provides the inputs to the motion capture system. The user input is measured in terms of bicep or muscle efforts. A HTC Vive VR headset is used that is synchronised with the sensors for the videogame sequence controls. The system is tested on 15 subjects and provided 96% accurate control results.

Keywords

Video game Virtual reality mental stimulation Azure Kinect Myo armband

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