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Home / Archives / Volume-7 / Issue-4 / Article-2

Comprehensive Study of Machine Learning Algorithms for Interactive Gaming Applications

Nesamalar Damalingam 
Open Access
Volume - 7 • Issue - 4 • december 2025
339-357  608 PDF
Abstract

Machine learning is being deployed in games for adaptive content creation, adaptive difficulty levels, adaptive games, and intelligent NPC behavior. This comprehensive overview of machine learning game-oriented algorithms applied in applications introduces the reader to fundamental techniques-Decision Trees and Support Vector Machines-before introducing more advanced approaches: Deep Reinforcement Learning and Generative Adversarial Networks. We contrast the algorithms on high-level game challenges such as real-time decision-making, procedural content generation, and player modeling. We also outline the trade-offs between model complexity, computational efficiency, scalability, and player experience. Recent trends, challenges, and directions for future work are abstracted from large case studies and experimentally determined performance bounds. The book also identifies actionable recommendations for researchers and game developers looking to harness machine learning to create smarter, more adaptive, and more engaging gaming experiences.

Cite this article
Damalingam, Nesamalar. "Comprehensive Study of Machine Learning Algorithms for Interactive Gaming Applications." Journal of Ubiquitous Computing and Communication Technologies 7, no. 4 (2025): 339-357. doi: 10.36548/jucct.2025.4.002
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Damalingam, N. (2025). Comprehensive Study of Machine Learning Algorithms for Interactive Gaming Applications. Journal of Ubiquitous Computing and Communication Technologies, 7(4), 339-357. https://doi.org/10.36548/jucct.2025.4.002
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Damalingam, Nesamalar "Comprehensive Study of Machine Learning Algorithms for Interactive Gaming Applications." Journal of Ubiquitous Computing and Communication Technologies, vol. 7, no. 4, 2025, pp. 339-357. DOI: 10.36548/jucct.2025.4.002.
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Damalingam N. Comprehensive Study of Machine Learning Algorithms for Interactive Gaming Applications. Journal of Ubiquitous Computing and Communication Technologies. 2025;7(4):339-357. doi: 10.36548/jucct.2025.4.002
Copy Citation
N. Damalingam, "Comprehensive Study of Machine Learning Algorithms for Interactive Gaming Applications," Journal of Ubiquitous Computing and Communication Technologies, vol. 7, no. 4, pp. 339-357, Dec. 2025, doi: 10.36548/jucct.2025.4.002.
Copy Citation
Damalingam, N. (2025) 'Comprehensive Study of Machine Learning Algorithms for Interactive Gaming Applications', Journal of Ubiquitous Computing and Communication Technologies, vol. 7, no. 4, pp. 339-357. Available at: https://doi.org/10.36548/jucct.2025.4.002.
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@article{damalingam2025,
  author    = {Nesamalar Damalingam},
  title     = {{Comprehensive Study of Machine Learning Algorithms for Interactive Gaming Applications}},
  journal   = {Journal of Ubiquitous Computing and Communication Technologies},
  volume    = {7},
  number    = {4},
  pages     = {339-357},
  year      = {2025},
  publisher = {IRO Journals},
  doi       = {10.36548/jucct.2025.4.002},
  url       = {https://doi.org/10.36548/jucct.2025.4.002}
}
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Keywords
Machine Learning Non-Player Character Support Vector Machines Long Short-Term Memory
Published
07 November, 2025
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